Wiggly / Format Lab /

red-dead-redemption

agent-ready
v1.0.0

Red Dead Redemption

Turn one photo into a cinematic 1899 Western video-game scene with period clothing, weathered materials, and frontier atmosphere.

One source image in. 1 inspected image out.

Download runnable kit

Gathered source proof

Judge source identity, period adaptation, detailed Western materials, cinematic atmosphere, and AAA video-game finish against six gathered examples.

Frontier portrait with the reference inset
Nano Banana Pro

Frontier portrait with the reference inset

  • The face and centered framing remain recognizable
  • Weathered leather, bandana, holster, dust, and warm window light establish the 1899 game world
A modern headshot becomes a frontier gunslinger
Nano Banana Pro

A modern headshot becomes a frontier gunslinger

  • Identity carries through the hat, coat, vest, and gun belt
  • The dusty town and golden light read as a modern Western game scene
A portrait moves onto a ranch porch
Nano Banana Pro

A portrait moves onto a ranch porch

  • The seated pose and face remain recognizable
  • Cabin, mountains, leather, and period weapons form one coherent frontier setting
Holiday warmth survives the Western rewrite
Nano Banana Pro

Holiday warmth survives the Western rewrite

  • The subject's curls and expression remain distinctive
  • Firelight, Christmas details, wood, leather, and dust preserve a warm cinematic mood
A clean selfie becomes a rugged cabin character
Nano Banana Pro

A clean selfie becomes a rugged cabin character

  • Facial structure and gaze carry through the period styling
  • Weathered fabrics, revolvers, stove, and sunbeams create believable game-world detail
A studio portrait becomes a saloon cutscene
Nano Banana Pro

A studio portrait becomes a saloon cutscene

  • The source face remains recognizable under restrained Western styling
  • Layered period clothing, the bar background, and practical light read as an in-game cutscene

Exact gathered prompt

Transform this image so it looks like a screenshot from a video game set in the Red Dead Redemption 2 universe. Maintain the exact composition, pose, expression, framing, camera angle, and layout of elements from the original image, but reinterpret everything as if the scene existed in the Old West of 1899. All characters must be given clothing, accessories, and appearances inspired by Red Dead Redemption 2, featuring cowboy hats, distressed leather coats, vests, neckerchiefs, boots, gun belts, holsters, and weathered fabrics—while retaining the original character's identity adapted to the Western style. Replace any modern, futuristic, urban, or fantastical elements with Old West equivalents, preserving the scene's core concept. Futuristic settings, modern cities, or sci-fi environments must be converted into ranches, saloons, small frontier towns, forests, mountains, campsites, trains, or natural landscapes typical of the American West. Modern weapons must become vintage revolvers, rifles, or shotguns, and any advanced technology must be reinterpreted in a way that is consistent with the era. The final image must clearly resemble a AAA video game for PS5 or PC, inspired by Red Dead Redemption 2 and rendered in a modern engine like Unreal Engine 5. Use highly detailed 3D models; rich textures of leather, wood, metal, and weathered fabric; cinematic lighting; volumetric sunbeams; soft depth of field; dust particles; subtle fog; detailed vegetation; and the natural atmosphere of the American West. The result should look like an in-game screenshot or a cutscene from Red Dead Redemption 2, maintaining the look of a video game rather than a real photograph, live-action film, concept art, or illustration.

Source: @skaigenerated · model shown: Nano Banana Pro

The official run

Prepare -> Validate -> Transform -> Inspect

  1. 1. prepare
    free

    A run pinned to the source photo, exact gathered prompt, and chosen model route.

  2. 2. validate
    free

    The image and complete provider contract checked locally.

  3. 3. transform
    paid

    One cinematic Western video-game image from the selected Replicate model.

    Explicit approval required

  4. 4. inspect
    free

    Automatic file checks plus an actual visual review.

    Explicit approval required

Model routes

  • economy: Nano Banana 2 Lite · 3:4
  • default: Nano Banana 2 · 3:4
  • source model: Nano Banana Pro · 3:4

What prevents waste

  • The complete contract validates locally before spending.
  • Paid generation needs an explicit approval flag.
  • The prediction ID is saved before polling.
  • Interrupted jobs resume instead of duplicating.
  • Three attempts is the hard cap.

Repo files

Agent instructions SKILL.md
---
name: wiggly-red-dead-redemption
description: Transform one photo into a cinematic 1899 Western video-game scene using the exact gathered SKAI prompt.
---

# Red Dead Redemption

Use the packaged runner and prompt. Do not call Replicate separately or create
another render path.

Ask one short question first:

> Which photo should I turn into a Red Dead Redemption-style scene?

Use Nano Banana 2 by default, Nano Banana 2 Lite for economy, or Nano Banana
Pro only when the user requests the source/premium route.

```bash
npm run format:skai-image -- check --format=red-dead-redemption
npm run format:skai-image -- init --format=red-dead-redemption --run=<id> --input=<absolute-image-path>
npm run format:skai-image -- validate --format=red-dead-redemption --run=<id>
npm run format:skai-image -- estimate --format=red-dead-redemption --run=<id>
npm run format:skai-image -- render --format=red-dead-redemption --run=<id> --approve-paid
npm run format:skai-image -- inspect --format=red-dead-redemption --run=<id>
npm run format:skai-image -- inspect --format=red-dead-redemption --run=<id> --visual-pass --review-notes="<specific observations>"
npm run format:skai-image -- finalize --format=red-dead-redemption --run=<id> --approve-final
```

Hard rules:

- Preserve the exact composition, pose, expression, framing, camera angle, and layout.
- Adapt the subject's identity, clothing, props, and setting consistently to 1899.
- Keep the result recognizably video-game imagery rather than live action or illustration.
- Validate before spending.
- Never generate without `--approve-paid`.
- Persist and resume the same prediction ID.
- Never exceed three attempts.
- View the actual output and record notes before `--approve-final`.
- Never print, store, or commit `REPLICATE_API_TOKEN`.
Replicate BYOK requirements requirements.json
{
  "runtime": {
    "node": ">=22",
    "commands": ["npm"]
  },
  "providers": [
    {
      "name": "Replicate",
      "models": [
        "google/nano-banana-2-lite",
        "google/nano-banana-2",
        "google/nano-banana-pro"
      ]
    }
  ],
  "environment": [
    {
      "name": "REPLICATE_API_TOKEN",
      "secret": true,
      "requiredFor": ["render", "resume"]
    }
  ],
  "notes": [
    "All smoke and validation commands are local.",
    "No Replicate proof generation was purchased for this package.",
    "The gathered source examples are the visual proof.",
    "Paid generation requires explicit approval and is capped at three attempts."
  ]
}
Input contract and model routing inputs.json
{
  "required": [
    {
      "id": "photo",
      "type": "image",
      "formats": ["jpg", "png", "webp"],
      "minimumWidth": 512,
      "minimumHeight": 512,
      "maximumBytes": 26214400
    }
  ],
  "question": "Which photo should I turn into a Red Dead Redemption-style scene?",
  "defaults": {
    "model": "nano-banana-2",
    "aspectRatio": "3:4",
    "outputCount": 1
  },
  "modelRoutes": {
    "economy": "google/nano-banana-2-lite",
    "default": "google/nano-banana-2",
    "sourceModel": "google/nano-banana-pro"
  }
}
Paid-call and resume contract pipeline.json
{
  "progress": "Prepare -> Validate -> Transform -> Inspect",
  "attemptCap": 3,
  "stages": [
    {
      "id": "prepare",
      "output": "A run pinned to the source photo, exact gathered prompt, and chosen model route.",
      "paid": false,
      "approvalRequired": false
    },
    {
      "id": "validate",
      "output": "The image and complete provider contract checked locally.",
      "paid": false,
      "approvalRequired": false
    },
    {
      "id": "transform",
      "output": "One cinematic Western video-game image from the selected Replicate model.",
      "paid": true,
      "approvalRequired": true
    },
    {
      "id": "inspect",
      "output": "Automatic file checks plus an actual visual review.",
      "paid": false,
      "approvalRequired": true
    }
  ]
}
Exact gathered prompt prompts/transform.txt
Transform this image so it looks like a screenshot from a video game set in the Red Dead Redemption 2 universe. Maintain the exact composition, pose, expression, framing, camera angle, and layout of elements from the original image, but reinterpret everything as if the scene existed in the Old West of 1899. All characters must be given clothing, accessories, and appearances inspired by Red Dead Redemption 2, featuring cowboy hats, distressed leather coats, vests, neckerchiefs, boots, gun belts, holsters, and weathered fabrics—while retaining the original character's identity adapted to the Western style.

Replace any modern, futuristic, urban, or fantastical elements with Old West equivalents, preserving the scene's core concept. Futuristic settings, modern cities, or sci-fi environments must be converted into ranches, saloons, small frontier towns, forests, mountains, campsites, trains, or natural landscapes typical of the American West. Modern weapons must become vintage revolvers, rifles, or shotguns, and any advanced technology must be reinterpreted in a way that is consistent with the era.

The final image must clearly resemble a AAA video game for PS5 or PC, inspired by Red Dead Redemption 2 and rendered in a modern engine like Unreal Engine 5. Use highly detailed 3D models; rich textures of leather, wood, metal, and weathered fabric; cinematic lighting; volumetric sunbeams; soft depth of field; dust particles; subtle fog; detailed vegetation; and the natural atmosphere of the American West. The result should look like an in-game screenshot or a cutscene from Red Dead Redemption 2, maintaining the look of a video game rather than a real photograph, live-action film, concept art, or illustration.
Automatic and visual gates quality.json
{
  "automatic": [
    "Exactly 1 decodable JPG, PNG, or WebP output",
    "At least 640x800 pixels",
    "Aspect ratio within 0.02 of the selected route",
    "At least 50 KB"
  ],
  "visual": [
    "The original composition, pose, expression, framing, camera angle, and layout remain recognizable",
    "The subject's identity survives the 1899 Western adaptation",
    "Clothing, props, weapons, and setting are internally consistent with the Old West",
    "Leather, wood, metal, fabric, dust, light, vegetation, and atmosphere are richly detailed",
    "The final image reads as a modern AAA video-game screenshot rather than live action or illustration"
  ],
  "finalization": {
    "automaticPassRequired": true,
    "visualPassRequired": true,
    "reviewNotesRequired": true,
    "explicitApprovalFlag": "--approve-final"
  }
}